AI Insights · Timothy · July 2022
Top 5 Shooter Games in Latin America Q2 2022
Discover the performance of the top 5 shooter games on a unified platform in Latin America during Q2 2022, featuring insights on weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 shooter games in Latin America showcased varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on data from Sensor Tower.
Free Fire: 7th Anniversary experienced fluctuations in its weekly revenue, peaking at around $2M in late March and showing a general decline to approximately $1.4M by mid-June. Weekly downloads saw a high of 1.6M in late March, with a notable dip to 1.1M in early May before recovering to 1.3M by the end of June. The game maintained a robust user base, with weekly active users averaging around 45M, peaking at 48.4M in mid-April.
Call of Duty®: Mobile had its highest weekly revenue at around $612K in late March, with a low of $380K in late May. Downloads were relatively stable, averaging 240K weekly, with a peak of 296K in early April. Active users showed a slight decline from 3.3M in late March to 3.2M by the end of June.
PUBG MOBILE saw its revenue peak at $222K in mid-May, with a low of $128K by the end of June. Weekly downloads reached a high of 215K in mid-May, with a general decline to around 160K by late June. The game’s active users remained fairly steady, averaging around 1.8M throughout the quarter.
War Robots Multiplayer Battles had a consistent revenue stream, peaking at $84K in early April and maintaining around $83K by the end of June. Weekly downloads saw an upward trend, starting at 92K in late March and increasing to 128K by late June. Active users followed a similar pattern, peaking at 546K in the final week of June.
Apex Legends Mobile showed a significant spike in weekly downloads following its release, with a peak of 2.6M in mid-May. Revenue peaked at $166K in late May, showing a gradual decline to $45K by the end of June. The game’s active users also peaked at 2.3M in mid-May, decreasing to around 820K by late June.
For more detailed insights and data, visit Sensor Tower.